“We truly believe that giving all children the opportunity to improve their vocabulary skills through engaging learning puts them on the path to achieving lifelong success. We’re thankful that our approach is being recognized and look forward to what comes next.”al round and was named the winner in today’s finals.
The visual vocabulary tool was awarded $25,000 in Google credit in recognition of its innovative approach as it moves into its next stage of growth Boston, Mass., January 31, 2020--InferCabulary, an innovative web-based visual vocabulary tool, has won first place in the LearnLaunch Across Boundaries Pitch Competition held in Boston, Mass. The company advanced past yesterday’s semi-fin“We’re thrilled to win this competition and excited for this success to lead into our next stage of growth,” said Beth Lawrence, CEO and Co-Founder of InferCabulary.
“We truly believe that giving all children the opportunity to improve their vocabulary skills through engaging learning puts them on the path to achieving lifelong success. We’re thankful that our approach is being recognized and look forward to what comes next.”al round and was named the winner in today’s finals.
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The result of the partnership, Edlio Engage, will enable families to engage with schools in a way that has a proven track record of improving academic outcomes (Los Angeles, CA) Jan. 20, 2020 --Edlio, the school communications leader trusted by more than 15,000 schools worldwide, has partnered with Livingtree to add a family engagement solution, currently available to Edlio clients, to its suite of tools connecting schools with communities. For nearly two decades, Edlio has been focused on making it easy for educators to connect with families through beautiful, modern websites and streamlined payment tools. With the addition of Edlio Engage powered by Livingtree, Edlio is a one-stop shop for schools and districts looking to strengthen relationships with their communities. New EdTech Resource | FoxBot Industries: A Beginner-Friendly Approach to STEM Subjects and Tools1/23/2020 FoxBot Industries provides an arts-based approach to Science, Technology, Engineering, and Mathematics (“STEM”) subjects to ignite curiosity, unlock potential, and help our students and clients build a life they love. We believe that education is the key to a successful, equitable, and progressive society. The more we know, the more problems we can solve and the better we can solve them! We teach our students how to ask questions, think critically, and use STEM subjects as a tool to explore the world, solve problems, and build better systems. New Partnership Empowers District Teachers to Create Even More Engaging Classroom Lessons with Award-Winning Digital Resource Silver Spring, Md. (January 22, 2020) – Oklahoma’s Woodward Public Schools (WPS) announce the selection of Discovery Education Experience to support the creation of digital learning environments districtwide. Created by Discovery Education – the global leader in standards-aligned digital curriculum resources, engaging content, and professional learning for K-12 classrooms – the award-winning Discovery Education Experience is a comprehensive digital service supplementing instruction across all K-12 curricular areas. Study shows IXL usage leads to higher achievement in math and reading SAN MATEO, Calif., Jan. 14, 2020 /PRNewswire/ -- IXL Learning, the K-12 personalized learning platform used by more than 8 million students, announced the results of a new research study that demonstrates IXL helps students achieve greater learning gains in both math and reading. The evaluation of IXL's impact meets the required rigor of the What Works Clearinghouse and the Every Student Succeeds Act Tier 2 standards for evidence-based interventions. New software platform makes it even easier to teach coding & STEAM with the company’s award-winning robots REDONDO BEACH, CA (JANUARY 14, 2020) - Ozobot, makers of robots that empower coding and STEAM education for grades K–12, will launch its new robotic platform at this year's Future of Education Technology® Conference in Miami. Ozobot Classroom (patent pending) will make it easy to integrate coding and computer science with Ozobot’s robots into lessons for any subject and any grade level—with features that include an interactive educator dashboard, single-click classroom setup, interdisciplinary lessons with live lesson insights, and more. For the first time, educators can get powerful real-time insights into student progress and engagement for activities both with and without screens. Continuation of 8-Year Collaboration Ensures Students and Educators Access to Engaging K-12 Digital Resources Silver Spring, Md. (January 15, 2020) – The North Carolina Virtual Public School (NCVPS) today announced the extension of its 8-year partnership with Discovery Education, the global leader in standards-aligned digital curriculum resources, engaging content, and professional learning for K-12 classrooms. This collaboration, which creates dynamic digital learning environments for students across North Carolina with high-quality content from the award-winning Discovery Education Experience, is a critical component of NCVPS’s learning model. The latest version of the visual game-based math program features upgraded visuals, improved reporting, and streamlined design for easier implementation and usage Irvine, Calif., Jan. 9, 2019 — MIND Research Institute, an award-winning neuroscience and education social impact organization dedicated to ensuring that all students are mathematically equipped to solve the world’s most challenging problems, today announced the launch of an all-new version of its flagship solution, ST Math®. The new tools help large education organizations set up and manage the gamified K–12 keyboarding curriculum (Helsinki, Finland) Jan. 7, 2020 --TypingMaster Inc., a leading provider of engaging keyboarding courses, has updated its gamified keyboarding instruction solution TypeTastic to better serve large districts and even entire cities or states. TypeTastic offers a keyboarding curriculum for students in grades K–12 in an engaging, game-based environment. Beginning with introductory games, TypeTastic walks students through motor-skills training, touch typing, numbers and symbols, and typing fluency, with timed tests throughout to monitor student progress.
Supporting students with dyslexia and other language-based learning challenges will be one of many important topics addressed in the Future of Ed Tech Inclusion and Special Education track, one of six dedicated content tracks at the 2020 Future of Education Technology Conference (FETC), January 14-17, 2020 in Miami.
From enhancing participants’ understanding of how to identify dyslexia, to highlighting tools that can enhance instruction, expert presenters will share timely insights. In this pair of interviews, FETC speakers Nikosi Darnell and Rachel Berger preview some of the strategies they’ll present at the conference. From expert strategies to free tools that increase accessibility, they share valuable perspectives from which educators of all roles can benefit. \ |
EditorialsHere you can find the Round Up's collection of editorial pieces and press releases where we will discuss the latest trends and ideas in educational technology FeaturedCheck out our featured review | ClassroomAPP: A Complete, K-12 Digital Platform for Online and In-Person Classrooms
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