NEW YORK, NY, July 25, 2016 -- After raising over 70,000 books for children since 2008, Bring on the Books (BOB), a student-run, literacy-based nonprofit, is proud to announce the beta launch of a mobile app that empowers individuals to contribute to their local communities by recycling gently-used books to low-income families. In tandem with this launch, BOB is working with the Libraries in Shelters Initiative through the Office for Renewal Schools, a branch within the NYC Department of Education, to reroute children’s books to local NYC shelters.
Learning List’s review methodology will be used to assess materials for alignment to the new AP® course frameworks for math, science and social studies courses.
Austin, TX July 12, 2016 – Today Learning List, the leading instructional materials review service for schools and districts, announces its alliance with The College Board to provide professional, independent reviews of Advanced Placement (AP) materials to empower educators to select instructional materials that will best prepare their students for success in AP courses.
Three different efficacy studies confirm the award-winning literacy platform’s impact,
including 4 years of grade-level growth for 7th-graders
(CHICAGO) July 19, 2016 — ThinkCERCA, a leading provider of personalized literacy solutions, today announced results of three efficacy studies showing that the program improves the teaching and learning of close reading and academic writing. ThinkCERCA offers literacy lessons for English language arts, math, science, and social studies for grades 4–12, applying the CERCA Framework to help students build critical thinking skills using five steps: Claims, Evidence, Reasoning, Counterarguments, and Audience.
NAF will offer a variety of Odysseyware’s online courses to
more than 700 academies around the country
(Chandler, AZ) July 19, 2016 – Odysseyware, a leading provider of dynamic, individualized online courses for K-12 education, has announced a partnership with the National Academy Foundation (NAF) to expand its career and technical education offerings in the field of agriculture.
Teen Girls Awarded $20,000 in Seed Funding for Best Business Plans and Technology Solutions at 2016 Technovation World Pitch
World’s Largest Tech Entrepreneurship Program and Competition
from Iridescent Inspires Young Women to Innovate and Lead
SAN FRANCISCO — July 15, 2016 —Today, two teams of young women are celebrating entrepreneurial success after being awarded $10,000 each in seed funding for the development of mobile apps at the 2016 Technovation World Pitch Summit. They joined other middle school and high school finalists from Cameroon, Canada, India, Kenya, and across the United States last night at the University of San Francisco (USF) as they graduated from Technovation, the world’s largest global technology entrepreneurship program for young women developed by science and engineering non-profit Iridescent.
SAN DIEGO, CA, July 2016 -- Starting today, any child in the world who can join a Minecraft server can now take a class to get college prep credit in Computer Science through the University of California, San Diego, one of the world’s leading academic institutions. UCSD Extension, the public-facing arm of UCSD, has teamed up with LearnToMod, the Minecraft modding and computer science education software, to offer a new computer science class utilizing the popular video game as an online virtual classroom.
Kaltura 2016 Video in Education Survey Reveals Tipping Point: Over 50% of Higher Education Institutions Have Already Integrated Video Solutions into Their Learning Management System
International survey of 1,500 respondents also indicates that 75% of
higher education students now use video in their assignments
New York, NY, July 12, 2016 – Kaltura (www.kaltura.com), the leading video technology provider, today published its third annual State of Video in Education report, a comprehensive international study that examines the evolving use of video in education. A total of 1,500 respondents undertook the online survey in April 2016. The results reveal that video reached a tipping point during the 2015/16 academic year. More than half (52%) of higher education respondents state that their institution now uses a video solution integrated into the Learning Management System (such as Kaltura’s extensions for Blackboard, Moodle, Canvas and Brightspace). The figure is up 6% from 46% last year.
Game-Based Learning Conference for Area K-12 Teachers | Aug. 1-2 at LeHigh Carbon Community College; Cost $50
PHILADELPHIA, Penn - Monday, July 11, 2016 --Through a grant from the National Science Foundation, Lehigh Carbon Community College in Schnecksville, Penn, is offering area teachers a chance to upgrade their knowledge about game-based learning, Monday-Tuesday, Aug.1-2. The cost is only $50, which includes lunch both days.
A few of the great speakers coming from across the country:
Company honored for leading the way in both software and hardware for K-12 learning
(ATLANTA – July 12, 2016) – At ISTE 2016, Tech & Learning recognized two Promethean products with Best of Show awards. The two winners were ClassFlowTM, Promethean’s free software for interactive learning and collaboration; and the ActivPanelTM, which was recently named the most preferred model of interactive flat panel display for K-12 classrooms in the United States, according to data from Futuresource Consulting Ltd.
The professional Mathlete® teams up with Texas Instruments to
help students get to the head of the class
DALLAS, Texas – (July 11, 2016) – Baltimore Ravens Offensive Lineman and published mathematician, John Urschel, is teaming up with Texas Instruments to explore the STEM (science, technology, engineering and mathematics) behind sports, in a new series of activities designed to inspire the next generation of problem solvers and critical thinkers.
STEM Behind Sports kicks off with “Field Goal for the Win!” a fun, free activity designed for the TI-84 Plus family of graphing calculators.
Here you can find the Round Up's collection of editorial pieces and press releases where we will discuss the latest trends and ideas in educational technology
Check out our featured review | SAM Labs: Bring STEAM & Coding to Life in K-8 Classrooms