Author: Whoosh Staff
In K-12 classrooms across the country, educational technology, such as tablets, laptops, and Chromebooks, are being used to teach lessons in language, mathematics and more. While the use of technology is groundbreaking in its formative capabilities, it also exposes students to even more germs than ever when devices are passed back-and-forth from classroom to classroom and student to student.
Author: Michael Kaiser
Sam is 13 years old. He likes hoverboards, his yellow Minecraft hoodie, and playing football on his iPhone.
Sam also has a car, three credit cards, and a 30 year fixed mortgage for his home on the beach. For more and more kids across the country – and their parents – cases of child identity theft are becoming an all too common reality.
According to a study by Carnegie Mellon University’s CyLab, children are 51 times more likely to be a victim of identity theft than adults. Largely unmonitored and a virtual clean slate, young people’s data is considered highly valuable in the online black market, prompting nefarious actors to focus where the data resides.
Engineering professor Andreas Stefik will be honored for furthering
computer science education during a Jan. 26 ceremony in the nation's capital.
LAS VEGAS - January 21, 2016 - A UNLV professor who has spent a decade creating technologies that make it easier for people, especially those with visual impairment or other disabilities, to use computer software or invent their own will be recognized as a "White House Champion of Change for Computer Science Education." Andreas "Andy" Stefik, an assistant professor of computer science in UNLV's College of Engineering, is among nine recipients who will be honored at a Jan. 26 event in Washington, D.C.
The Mangahigh Math Bowl challenge will run from February 1st - 15th 2016 for all K-10 students at schools in the US and Canada. It's completely free to participate and we encourage you to take advantage of this opportunity to explore Mangahigh and see the impact digital games-based solutions can have on students' learning.
During the challenge you will have full access to all of Mangahigh's premium features, including 600+ activities aligned to Common Core and other state standards. You can assign specific challenges to support the topic you are currently teaching, or simply allow students to complete challenges independently.
Author: Quizalize Staff
Quizalize is a fantastic way to turn quick classroom quizzes into exciting multi-player games. You can create a quiz on any subject you want – from algebra to zoology – or use one of hundreds that teachers have already created in the Quizalize Marketplace. Students can take the quiz on any device with a browser – laptop, tablet or smartphone.
You can all play in class together, or you can set a quiz for homework, and the quiz is marked automatically.
New Product from Turnitin Launched: Revision Assistant Helps Improve Student Writing, Extends Teachers’ Reach
Pilot studies show students write and revise more often using
instant feedback generated by Revision Assistant
OAKLAND, Calif. — January 20, 2016 — Today, Turnitin introduced Revision Assistant, a formative writing tool giving students immediate, actionable feedback on all aspects of student writing. Turnitin Revision Assistant, for grades 6-12 and developmental writing in higher education, extends teachers’ reach by giving students immediate formative feedback during the writing process.
Kids Discover Online offers access to over 1,000 K-8 science and social studies
resources on any device and at three different reading levels
(NEW YORK, NY) January 18, 2016 – Kids Discover, a leading educational publisher for more than 25 years, is thrilled to announce the launch of Kids Discover Online. The new platform makes all of the award-winning publisher’s content available online from any device. All content is searchable by subject and unit and offered at three different reading levels designed to excite even the most reluctant readers.
Author: Anum Yoon
Government mandates, curriculum changes, scientific discovery, student needs: There are a multitude of factors that dictate and change how teachers teach. Yet, over the past 20 years, no other factor can claim to have the same influence over where, what and how teachers educate their students as the technology boom. Technology is no longer an option for today’s classroom, but rather a critical component.
Technology’s constant innovations and increased accessibility have dramatically altered every aspect of the classroom.
Although individual advancements like eBooks, iPads and Smartboards deserve mentions, they are merely a few of the tools used to bring about ongoing change. To gain insight into modern-day learning, take a look at these six ways that technology has changed how we teach:
NASA and Texas Instruments team up to boost STEM education in the classroom and beyond
DALLAS (January 14, 2016) – Pairing the endless possibilities of space exploration with the limitless opportunities of education, Texas Instruments (TI) (NASDAQ: TXN) and NASA are partnering to show students how science, technology, engineering and math (STEM) make feats like space exploration possible with mISSion imaginaTIon.
The partnership and its programs aim to spur the imaginations of the next generation of scientists, engineers, explorers and innovators who are in today’s math and science classrooms.
ePals Launches New Version of Global Community with Digital Cultural Exchanges and Collaborative Projects for Classrooms Worldwide
Teachers and students in classrooms around the world can now connect with the click of a mouse! Free digital collaboration projects, teacher guides, and enhanced search capabilities are among the upgrades to the ePals Global Community.
WASHINGTON, DC---January 12, 2016--- How do the traits of hummingbirds, geckos, and other animals help scientists design robots? What can bird’s nest soup tell you about Chinese culture? How do images, color and text work together to communicate ideas that can change the world? These are just a few examples of the high-interest, Experiences, or explorations, that students can work on collaboratively with peers in Afghanistan, Greece, Iceland, India, Italy and other countries around the world through the free ePals Global Community. A division of Cricket Media, ePals safely connects millions of students and teachers across 200 countries to reinforce culture, language, and subject-based learning.
Here you can find the Round Up's collection of editorial pieces and press releases where we will discuss the latest trends and ideas in educational technology
Check out our featured review | SAM Labs: Bring STEAM & Coding to Life in K-8 Classrooms