That’s where 1:1 learning comes in – students use a mobile device to interact with learning resources and personalize their learning experience, encouraging them to become active learners. They’re switched on and ready to take part in class activities, further developing their learning.
Author: Jessica Luong of Spiral Engaging students in the classroom can be difficult – especially when they feel they have little motivation to learn. To prevent them from going off-task or getting too distracted, it’s important to capture their attention as soon as they walk into the classroom. Displaying videos or slideshow presentations on a whiteboard and expecting students to take notes aren’t always going to work when it comes to engaging students.
That’s where 1:1 learning comes in – students use a mobile device to interact with learning resources and personalize their learning experience, encouraging them to become active learners. They’re switched on and ready to take part in class activities, further developing their learning.
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TIME Edge, TIME For Kids' new digital literacy platform designed for middle school classrooms, is now available for a free 60-day trial. They have an enormous collection of articles, and great features, including access to the TIME Vault — an incredible archive of nearly 90 years of primary sources from TIME magazine. You can check out this PDF for a complete overview. Weo is a growing community of teachers sharing educational content. Find the best peer created assignments, exams and lessons for your classroom or contribute your own. All activities can easily be assigned to your class with the click of a button. Join Weo and discover new ideas, created and curated by teachers like you. Find out more at Weo.io. CK-12 offers high quality digital lessons and tools that deliver material in response to each student’s performance for adaptive, highly customized learning. With a wide assortment of videos, interactive flashcards, games, simulations and audio, CK-12 ensures each student benefits from instruction aligned to their personal learning needs and individual progress. All of CK-12’s high quality instructional tools and lessons are free and more than 25,000 U.S. schools in every state are saving thousands of dollars by using CK-12. For example, El Paso Unified School District has saved $200,000 and Anoka-Hennepin Schools has saved $175,000 on textbook costs with CK-12. Educators Report Remarkable Learning Gains When Teaching with Largest Online Library of Standards-Aligned Resources PHILADELPHIA – June 29, 2015 – Today at ISTE 2015, OpenEd, creator of the world’s largest online library of standards-aligned resources for K-12 teachers, announced that the number of teachers using the company resources and assessments grew more than 25 percent every month during the 2014-15 school year and is now more than 185,000. In addition, content from the online library reaches nearly 4 million students across the country. The market-leading tool for producing your own whiteboard videos is now available as a fast, free-to-download iPad app. VideoScribe enables everybody to create amazing videos – regardless of their design or tech skills. More than half a million people in over 180 countries have used the desktop version since 2012. The Korean-based edtech startup signs a collaboration agreement with GSVlabs’ EdTech Innovation Lab for creating new, innovative content with education specialists. Redwood City, California -- July 7, 2015 -- Alan Moonsoo Kim, CEO of edtech startup BeNative, today announced the opening of the BeNative Content Lab in Silicon Valley under director Jonathan Moore. This marks the company's first step in its global expansion efforts in the United States. BeNative provides a global business English learning platform to corporations and customers throughout East Asia, specifically including China, Japan, South Korea, and Taiwan. BeNative's business English courses are based on the video interviews and presentations of more than 100 American business leaders, including top executives from 3M, Box, and General Motors. These executives introduce their business models and share business strategies in English, where the content is then used by language analysts to create lessons and exercises. High Fidelity is building a virtual reality platform that will enable you to set up immersive and interactive learning experiences quickly and affordably. By downloading High Fidelity’s free Stack Manager you can host your own virtual classroom environment securely, create or buy 3D content from others in standard formats, and interact and collaborate with students in real-time using a variety of peripherals. High Fidelity will be awarding up to three $5,000 grants to teams or individuals who, using the High Fidelity platform, can create a unit that is HMD (e.g. Oculus™) featured, High school age appropriate, STEM focused, and Social (can be experienced by >3 people together). In addition to the $5,000 grants, awarded proposals will receive technical support for their course development, course content hosting on High Fidelity’s servers as needed, and featured placement in the High Fidelity online marketplace. Application deadline is July 31st, 2015. For more information, please visit www.eduvr.org Mobile-first crowdfunding platform for schools and learning organizations. July 2, 2015 - Celly introduces a new crowdfunding platform for learning organizations. K12 schools, universities, foundations, and local communities can create Celly social learning networks to raise money for projects, equipment, travel, and on-going learning needs.“We've listened to feedback from teachers, teachers, and parents, and we've heard one requirement loud and clear. Schools needs ways to get money”, Russell Okamoto cofounder of Celly. “So we've built a simple, state-of-the-art crowdfunding platform catering to schools and learning movements.” |
EditorialsHere you can find the Round Up's collection of editorial pieces and press releases where we will discuss the latest trends and ideas in educational technology FeaturedCheck out our featured review | ClassroomAPP: A Complete, K-12 Digital Platform for Online and In-Person Classrooms
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