Author: Matific Staff Matific, a producer of award-winning online math activities, is creating names for four of its lovable math monsters and it wants students to be part of the action! From now through Nov. 30, 2015 students will be able to help name the monsters through Matific’s Name the Monster campaign. The campaign is yet another way Matific is helping students have fun learning math.
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New York City, USA - August DD, 2015 – For hundreds of millions of children, poverty, conflict, and gender stratified societies, prevent regular access to quality education. At our current pace UNESCO estimates it will take until 2086 before we can provide all these children with a quality education. Current approaches simply cannot scale quickly enough. Dev4X wants to change that. They are working to solve this global challenge, while these children are still young, through a wildly audacious open project that goes beyond current approaches. They are working on a software platform that can empower these underserved children and their communities to take control of their own learning and create better lives for themselves. To this end, the Dev4X team has just launched their Indiegogo Campaign to raise funding. Initial academic study finds analysis, evaluation and interpretation most desirable skills for students to have London, 27th October 2015 Macat, an online learning platform and critical thinking tool launching in early 2016 and currently in beta, today announced the commissioning of the biggest and most detailed study of critical thinking skills ever undertaken. The study aims highlight both the need for critical thinking and the growing gap between what students skills are entering the workforce with and what employers are seeking in potential recruits. Macat will be working with the University of Cambridge and other academic and industry partners to analyse what critical thinking skills are, why they are important, and how they can be developed. Washington, D.C.: Can a mobile game get kids moving and learning? The U.S. Forest Service says: yes! That is, if the game is Agents of Discovery, the move to learn educational game available in over 25 parks across North America and launching at the National Mall in Washington, D.C. on Wednesday October 28th. Twenty-two Grade 7 students from BASIS DC will join Agents of Discovery President, Mary Clark, to play and launch the game, in partnership with the United States Forest Service. Other participants at the event will include representatives from Encyclopedia of Life, Prince George County Parks, and the U.S. Department of the Interior’s “Every Kid in a Park” team. Macat is an online learning platform, library, and critical thinking tool that explains the world’s greatest ideas and helps improve problem-solving skills. The company has been researching, developing and market testing its content and pedagogy since 2012 with learning institutions in the USA and UK. One of the things that sets Macat apart is its mission: Macat believes that education is a right, not a privilege. It is dedicated to making the texts of the world’s most influential thinkers accessible and comprehensible to everybody, everywhere. Its library consists of academic analyses of key works spanning humanities and social science disciplines, written by active scholars from top universities around the globe. Through its multimedia platform, Macat makes it easier, faster and more attainable to use these texts to develop better critical thinking skills and build a better, smarter world. New Caliper Analytics standard, created by the IMS Global Learning Consortium, provides a standardized framework to enable real-time collection and analysis of data across learning systems. New York, NY, October 22, 2015 –Kaltura, the leading video technology provider, today announced that it is among the first to receive conformance certification for the recently released IMS Global Learning Consortium Caliper Analytics standard. Caliper Analytics specifies an open, standardized way for learning systems to share student activity data. As the importance of learning analytics grows, IMS Global has developed a standard which enables schools and systems to collect and combine data from a number of different sources easily, seamlessly, and in a future-proof way. DragonBox Numbers is a new tool by WeWantToKnow that helps develop number sense in kids ages 4 to 8 years old. Unique to most math games for this age group that simply focus on number recognition and counting, DragonBox Numbers helps kids gain an intuitive understanding of numbers – kids learn what numbers are, how they work, and what you can do with them. DragonBox Numbers is based on the same pedagogical principles as the other games in the award-winning DragonBox series of games, including DragonBox Algebra and DragonBox Elements, and works by integrating learning seamlessly into gameplay. No quizzes or mindless repetitions. Every interaction in DragonBox Numbers is designed to heighten a child’s understanding of numbers and create a love of math. Testive is a new approach to standardized test prep BOSTON – January is the last time high school students can take the current version of the SAT. With much speculation about the new test, launching in March 2016, students and families are questioning how they can prepare for the new test, whether or not they should take the new SAT v. the ACT, and how their scores from the new SAT will be interpreted by colleges and universities. Author: Cinthya Mohr, User Experience Lead, Google for Education In a junior high class in Queens, New York, Ross Berman is teaching fractions. He wants to know whether his students are getting the key concept, so he posts a question in Google Classroom and instantly reviews their answers. It’s his favorite way to check for understanding before anyone has the chance to fall behind. Across the country, in Bakersfield, California, Terri Parker Rodman is waiting at the dentist’s office. She wonders how her class is doing with their sub. With a few swipes on her phone, she finds out which students have finished their in-class assignment and sends a gentle reminder to those who haven’t. To address the massive global inequality in access to education, Learning Equality, the non-profit organization behind KA Lite, is launching a campaign to build Kolibri, a free application to bring high quality interactive learning materials to learners without Internet access. SAN DIEGO, Calif. - Oct. 19, 2015 - Learning Equality announces Kolibri, a free application running on low-cost hardware, making educational content available to offline learners worldwide. Imagine a world where an entire generation of children has access to quality education. Learning Equality is making this dream a reality with their new offline education platform. To fund this critical project, Learning Equality has launched an Indiegogo Campaign that will run through December 15th. |
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