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New EdTech Resource | Triseum: High-Quality Learning Games

4/8/2017

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Author: Triseum Staff
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Triseum provide high-quality learning games, empowering students to learn by having fun, engaging with the content while immersed in the highest quality digital environments. Triseum™ games are meticulously handcrafted, fully tested and evaluated to provide powerful educational
experiences. The team is dedicated to creating products that disrupt traditional learning experiences, and push the boundaries of what educational gaming is all about.

Located in Bryan, Texas, Triseum grew out of the LIVE Lab at Texas A&M University. Partnered with industry-leading experts in gaming and instructional design, Triseum games target students studying specific subjects such as calculus and art history.
 
Through partnership with the Texas A&M University LIVE Lab , the Triseum team is able to fully design proven concepts, then commercialize and bring the game to market. Experts from across Texas A&M University are engaged with the game development team to ensure games adhere to rigorous scientific standards as well as the latest research. Students and instructors are also tightly integrated into the design, development and testing process to ensure that the final product has been thoroughly vetted by the community which Triseum aims to serve.

LEADERSHIP
 
André Thomas, Triseum’s founder & CEO, worked for more than 20 years in CGI production and was formerly the Head of Graphics for EA Sports Football games (“NCAA,” “Madden,” “Head Coach,” “NFL Tour”). Thomas also created graphics for such notable feature films as “Men in Black,” “Con Air,” “Independence Day,” and “Tomorrow Never Dies.”
 
Triseum has grown to over thirty employees since its beginning in 2014, incorporating former Texas A&M University students, professors and leading game development experts from around the country. It was important to Thomas that Triseum’s team be built in an interdisciplinary fashion to support all facets of curriculum interaction while exceeding student and teacher expectations for game-based learning (GBL).


GAMES
 
Triseum games are not your typical educational games. Today’s college students grew up playing games for entertainment purposes, so it is important that educational games match the quality that students have come to expect. In the same way that playing a game teaches students how to play it, a game can introduce a new world and a new way of looking at content. It is about harnessing the power of games to teach and apply knowledge to support classroom education instead of fictional game narratives. The mission is not to teach with games, but teaching through games.

Variant: Limits™ Educational Trailer from Triseum on Vimeo.

Variant: Limits™ is a third-person exploration game based on calculus. With failure rates in college level Calculus classes reaching 38%, it is no surprise that students get so frustrated with this subject. With Variant, the game is transforming abstract concepts into concrete experiences for the learner. Students will not only experience Calculus, but become immersed in gameplay while doing so.
 
Arté: Mecenas™ is the first game in the ARTé™ suite, a collection of games with targeted learning outcomes supporting a traditional college-level Art History survey course. Designed to supplement course instruction, Mecenas teaches (a) the interconnectedness of local and international economies in Renaissance Italy, and (b) how those economies influenced art and art patronage.

ARTe: Mecenas™ Educational Trailer from Triseum on Vimeo.

Triseum continues to partner with educational institutions across the globe. Their ability to create games that students want to play, while also integrating challenging educational concepts will change the way students learn. Professors are bringing games into their curriculum as a supplement to traditional learning, and students are reaping the benefits.

​Find out more on Facebook and Twitter or by visiting their homepage.

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