experiences. The team is dedicated to creating products that disrupt traditional learning experiences, and push the boundaries of what educational gaming is all about.
Through partnership with the Texas A&M University LIVE Lab , the Triseum team is able to fully design proven concepts, then commercialize and bring the game to market. Experts from across Texas A&M University are engaged with the game development team to ensure games adhere to rigorous scientific standards as well as the latest research. Students and instructors are also tightly integrated into the design, development and testing process to ensure that the final product has been thoroughly vetted by the community which Triseum aims to serve.
André Thomas, Triseum’s founder & CEO, worked for more than 20 years in CGI production and was formerly the Head of Graphics for EA Sports Football games (“NCAA,” “Madden,” “Head Coach,” “NFL Tour”). Thomas also created graphics for such notable feature films as “Men in Black,” “Con Air,” “Independence Day,” and “Tomorrow Never Dies.”
Triseum has grown to over thirty employees since its beginning in 2014, incorporating former Texas A&M University students, professors and leading game development experts from around the country. It was important to Thomas that Triseum’s team be built in an interdisciplinary fashion to support all facets of curriculum interaction while exceeding student and teacher expectations for game-based learning (GBL).
Triseum games are not your typical educational games. Today’s college students grew up playing games for entertainment purposes, so it is important that educational games match the quality that students have come to expect. In the same way that playing a game teaches students how to play it, a game can introduce a new world and a new way of looking at content. It is about harnessing the power of games to teach and apply knowledge to support classroom education instead of fictional game narratives. The mission is not to teach with games, but teaching through games.
Arté: Mecenas™ is the first game in the ARTé™ suite, a collection of games with targeted learning outcomes supporting a traditional college-level Art History survey course. Designed to supplement course instruction, Mecenas teaches (a) the interconnectedness of local and international economies in Renaissance Italy, and (b) how those economies influenced art and art patronage.
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