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New EdTech Resource | Fundamentor - Improve Students' Life Skills and Cognitive Aptitudes

5/16/2015

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Author: Fundamentor Staff
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Fundamentor is an Innovative web based application which enhances the life skills and cognitive aptitude of school students using technology, analytics and gamification.
A typical school environment equips students with a number of critical skill sets like foundations for higher learning, conceptual knowledge across subject streams, problem solving, working in a competitive environment, and creating interest in non-scholastic activities.

Long term success in career requires additional skills like leadership, communication, effective decision making, problem solving , creativity and collaboration beyond academic success.

Since academic performances do not explain these skills, competitive examinations which test quantitative aptitude, data interpretation, verbal aptitude, analytical reasoning, are common. Competitive examinations are a surrogate to testing critical skillsets needed for success. By the time students reach the end of college, they realize they lack the skillsets to face competitive exams and are affected by severe competitive pressure. Research suggests it is hard to build up these skills beyond 20 years of age. The alternative is a structured program that equips students with the right skills at the right age.

Fundamentor uses a unique proprietary QVIC score model and an innovative web based application using technology, analytics and gamification to assess and develop a student’s aptitude which leads to enhancing of his/her life skills such as Problem Solving, Effective decision making, Communication and Creativity.

Fundamentor undertakes to develop the following four skills through its program:

  1. Quantitative aptitude
  2. Verbal reasoning
  3. Data inference
  4. Creative thinking
 
The salient features of Fundamentor are:

  • 150+Modules for each age group: 168 Modules on 28 Topics. There are 7 topics each on  Quantitative Aptitude, Verbal Reasoning, Data Inference and Creative Thinking

  • QVIC Quizzes: Four propriety QVIC quizzes will benchmark students in terms of their Quantitative, Verbal Reasoning, Data Inference and Creative Thinking skills

  • Gamification: Using a gamified platform which makes engagement fun for students; thus making the learning and development more effective. The product will have points, badges, levels as well as social interaction built into the platform.

  • Analytics:  Custom analytics reports can be used for assessment and development feedback available for students, parents and institutes. These provide a personalized program by identifying areas of strength and areas of improvement specific to each student.

  • Non-disruptive to school schedule: The modules are available on mobile, tablet and desktop. Recommended usage is 15 minutes a day, 4 times a week

  • Adaptive: The program is adaptive to the students’ speed and learning curve.

  • Redemption of Gift Items: The students will be able to redeem points earned in Fundamentor against rewards/gifts available on Fundamentor as per the redemption policy of www.fundamentor.com

  • Multimedia Video Content: Bite sized fun and engaging videos give clear explanation of fundamentals of the topics covered.

  • Educational Games: Interactive games incorporated in the program provide practice and fun.
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