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More Than 10,000 Students to Race for Success in 2018 Arcademics Cup

1/10/2018

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Registration now open for the seventh annual international mathematics event
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KANSAS CITY, Kan. (Nov. 6, 2017) – Edu-game innovator Arcademics today announces registration is now open for its seventh annual Arcademics Cup, an international multiplication competition for traditional and homeschool students in grades K-6. More than 10,000 students are expected to compete during the two-day competition, which kicks off at 8 a.m. EST on Thursday, Feb. 1 and ends at 8 p.m. EST on Friday, Feb. 2.

During the Arcademics Cup, students race against each other to solve math equations in the free multiplayer game Grand Prix Multiplication. The game’s multiplayer function allows students to race in groups of four as they answer basic multiplication problems for numbers one through 12. The 2017 Arcademics Cup saw students play more than 325,000 games and correctly solve more than 10 million multiplication problems.
 
“The annual Arcademics Cup provides a fun, friendly and competitive learning experience for elementary students at all learning levels,” said David Scherrer, president of Arcademics. “By racing their friends and classmates, students see the value in honing their mathematics skills, and their teachers can mark their progress throughout the competition.”
 
Prior to the Arcademics Cup, teachers can sign up for a free trial of Arcademics Plus to gain access to a database of critical insights into individual students’ and classroom performance trends. Last year, teachers saw a 5 percent increase in accuracy and 10 percent increase in answer rate, or the number of correct answers per minute. In addition, students that began the Arcademics Cup with an 80 percent or lower accuracy experienced an average 19 percent accuracy increase and 34 percent increase in answer rate. 
 
“Incorporating Arcademics into my daily lesson plans has given my students a way to work with each other and practice vital skills simultaneously,” said David Woodward, math intervention specialist with Boulder Valley Schools in Boulder, Colorado. “The excitement garnered during the Arcademics Cup motivated my students to play more, at school and at home, while increasing their multiplication skills. As a result, there was a noticeable improvement in my students’ skills by the end of the competition.”
 
While participants progress through the Arcademics Cup, they are rewarded with power-ups and cosmetic items for their racecars, as well as a chance to win prizes – such as pizza parties, iPads and Arcademics Plus subscriptions – for their class, grade or school. Students typically solve 30 multiplication equations per race and have unlimited access during the two-day competition.
 
Teachers, schools, homeschoolers and other edu-programs can register for the 2018 Arcademics Cup until Wednesday, Jan. 31, 2018, at plus.arcademics.com/register. For more information about Arcademics, please visit www.arcademics.com.
 
About Arcademics

Arcademic Skill Builders are online educational video games that offer a powerful approach to learning basic math, language arts, vocabulary and thinking skills. Through research-based and standards-aligned games, Arcademics engages and motivates K-6 students to improve their math and language arts skills, while providing teachers with vital trend reports to measure the games’ impact on their students. To learn more, visit www.arcademics.com, like us on Facebook, or follow us on Twitter.
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