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Lifeliqe integrates with Microsoft Teams app to increase the effectiveness of learning

1/28/2018

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(San Francisco, CA.) 25th January 2018 - Lifeliqe (pronounced life-like), a visual learning platform incorporating virtual reality (VR), augmented reality (AR), mixed reality (MR) and interactive 3D, announced today at the BETT conference in London that its award-winning science curriculum enhanced with interactive 3D models is now integrated with the Microsoft Teams app.  

​Teachers  and students will now be able to share Lifeliqe content directly into the Teams app, greatly enhancing usage in the classroom and making Lifeliqe even more convenient and effective for learning science.

With the integration, teachers and students can now share Lifeliqe 3D content directly into the Teams group chats and use it for their projects, assignments and assessment. The integration enables them to take the best from both apps and use it to effectively learn science,“ says Matous Tlapak, Lifeliqe COO.

The integration with Teams is yet another example of Lifeliqe’s close relationship with Microsoft education ecosystem. It follows the succesful MR pilot in science classes conducted in 2017 with Microsoft HoloLens on Windows 10 and integration with Powerpoint. The findings of the MR pilot were summarized in a case study and video.

„Microsoft and Lifeliqe share the same passion; to deliver experiences that will help teachers and students harness the potential of interactive learning platforms,” said Lorraine Bardeen, General Manager of Windows Mixed Reality. „At Microsoft we want to help teachers push the boundaries of their curriculum and spark the creativity of their students. A key ingredient in bringing that promise to life is harnessing the potential of mixed reality to make it easier for teachers and students to communicate and collaborate. The work that Lifeliqe is doing to integrate their interactive 3D models with the Microsoft Teams app is the kind of innovation that will make that possible.”

Lifeliqe is showcasing its products at this year’s BETT conference in London. The visitors are welcome to explore Lifeliqe curricula including the Teams integration and the MR app Lifeliqe HoloLens on Windows 10 at booth E300, which is part of Microsoft village. The program at the booth will also include workshops and presentations by teachers from all around the world.
 
About Lifeliqe:

Lifeliqe is a visual publishing platform presenting world’s first digital K-12 science curriculum enhanced with interactive 3D models and aligned to Next Generation Science Standards and Common Core. Students and teachers can access more than 1,100 premium, ready-to-use 3D & augmented reality models and lesson plans for learning, creating and sharing their own content. Lifeliqe's mission is to spark memorable light bulb moments and create a passion for lifelong learning in students. Lifeliqe aspires to be used on every type of device currently used in classrooms as well as on devices of the future. That’s why it’s now available as a web app as well as native app for Windows 10 and iOS devices. Lifeliqe is also available in virtual reality as HTC Vive's strategic partner for educational VR content and in mixed reality with Lifeliqe HoloLens app.
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