Last year, the Wonder League Robotics Competition drew more than 22,000 participants – with 47 percent of the participants being girls – making this a unique robotics platform that draws nearly as many boys as girls.
Dash, Dot, and Cue, the programmable robots used in the Wonder League Robotics Competition, are popular among parents and educators looking to introduce coding and robotics through project-based learning. Participants in the competition, ages six to 14, develop problem-solving, growth mindset, and creativity skills while learning to code. Each team consists of one to five members and is supervised by an adult coach. This year’s competition will feature five challenge-based missions, followed by a final invitational round where teams compete for three grand prizes of $5,000 STEM grants. Each story-based mission offers challenges of varying difficulties to create a scaffolded, team-based experience. All five missions will be available beginning today.
The opportunity to participate in a global competition allows students and educators to connect and trade best practices from across the world, spanning the 63 countries competing in the 2017-2018 Wonder League.
“I can't believe how much we learned this year. The growth of our team was enormous. The children absolutely love participating in the competition,” said Lisa Morgan, a 2017-18 coach from Bloomfield Hills, Mich. “They learned to work together, listen to other ideas, speak up, share, problem solve and persevere and never give up. This activity was my favorite part of my year too!”
Registration is open until December 31st, 2018. Those interested in learning more can do so by visiting https://www.makewonder.com/education/robotics-competition/.