The EdTech Roundup
Connect:
  • Home
  • Reviews
  • Editorials & Press
  • Ed Tech Sites
  • Lesson Plans
    • Elementary
    • Secondary
  • Former Weekly Podcast
  • About Me
  • Contact

Edtech firm Quizalize engages US school children to design a new game to help 1.5 million kids worldwide master subjects

3/30/2018

1 Comment

 
Picture
Quizalize, the award winning formative assessment game created by a former Google product manager, is engaging with US school children to design a new game that will help 1.5 million students in 60 countries master subjects globally. The winning game idea will yield a cash prize for both the winning student and the school, and the game idea will be produced by the technical team at Quizalize. 

​The new game will complement the existing game formats already used – these include a basketball game and a race to the top of the flag.

CEO Charles Wiles, who was himself a teen gamer and programmer when he created and coded his first ever computer game at the age of 13 – a 3D golf game on a BBC Micro computer – is a firm believer that children are best placed to advise and create games that will be most engaging to children, and that this can be transposed into an interactive tool that will help them enjoy subjects at school better and therefore learn more effectively.

“Creating a game involves a wide range of skills, and coding is just a part of a wider process,” commented Charles Wiles, creator Quizalize. “It all starts off with a simple idea, which can be drawn and mapped out like a piece of art. Game play is such an innate part of a child, and when they have the confidence, they are not afraid to let their imaginations run wild.”

“Gamification techniques and reward and recognition systems make the whole learning process more engaging and fun. Its functionality speaks in the language that children understand: gameplay, colour, interactivity and friendly competition,” Wiles continued.

The competition, which is open for entry to schools in Texas and to children under the age of 18, launches this month.

Using Quizalize in school entails teachers setting up quiz assignments in class – either by creating their own quizzes or by selecting one of over 150 curriculum-mapped quizzes available on the Zzish marketplace – to activate the game. Class teams and individuals can play against the computer (TEAM VS. COMPUTER).

As pupils undertake the assessment, they may score points (or successfully slam dunk a ball if they are playing the basket ball game) while a scoreboard keeps a tally of the progress. Meanwhile, teachers are able to gauge progress and identify learning gaps in real time while the children play because of the platform’s teacher dashboard. This gives multiple views and performance breakdowns on both a class and individual basis using simple bar charts and colourful leaderboards – from general tests to analysis of aptitudes on single questions. Teachers get assessments of the students in real-time so they don't need to print or download anything if they don't want to. All the data is safe in the cloud.

Zzish founder Charles Wiles, who has a doctorate in robotics and artificial intelligence, was motivated to set up the leading edtech venture in 2014 when – as a single parent – he was trying to get his smart but disengaged and recently bereaved teenage son to enjoy school where he was struggling in the bottom sets.

The technology itself is part of the real time formative assessment movement - a new generation of edtech that is programmed to improve memorisation and mastery of core curricular subjects. It has been proven to work and improve assessment scores by 10% in six months in a group of grade 6 science students in the US.

Today, 110,000 teachers and 1.5 million students currently use it. Quizalize was a finalist in the Teach Secondary’s Technology & Innovation Awards 2016 for its role in improving standards of teaching and learning at Key Stages 3 and 4 during the 2015/16 academic year. It is also a finalist in last year’s E-Assessment Awards for Best Use Of Formative Assessment.
​
For more information and to enter the competition, visit Quizalize and register your school
www.quizalize.com/blog/gamecomp/
Full terms and conditions on the website. Competition closes on 30 April, and the winners will be announced in May 2018.

1 Comment
DAVID link
8/6/2019 11:22:50 am

nice thanks

Reply



Leave a Reply.

    Editorials

    Here you can find the Round Up's collection of editorial pieces and press releases where we will discuss the latest trends and ideas in educational technology


    Picture

    Featured

    Picture
    Check out our featured review | ClassroomAPP: A Complete, K-12 Digital Platform for Online and In-Person Classrooms

    Teach.com

    Connect


    Awards

    Picture
    Picture
    Picture
    Picture
    Picture
    Picture

    Archives

    August 2020
    July 2020
    June 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    December 2014
    November 2014
    October 2014
    September 2014
    August 2014
    July 2014
    May 2014
    April 2014
    March 2014
    February 2014
    January 2014
    December 2013
    November 2013
    October 2013
    September 2013
    August 2013
    July 2013
    June 2013
    May 2013
    April 2013

           
​Except where noted, content on this site is licensed under a Creative Commons Attribution 3.0 License
Picture

Copyright 2020 | Mike Karlin, Ph.D.