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The new game will complement the existing game formats already used – these include a basketball game and a race to the top of the flag.
“Creating a game involves a wide range of skills, and coding is just a part of a wider process,” commented Charles Wiles, creator Quizalize. “It all starts off with a simple idea, which can be drawn and mapped out like a piece of art. Game play is such an innate part of a child, and when they have the confidence, they are not afraid to let their imaginations run wild.”
“Gamification techniques and reward and recognition systems make the whole learning process more engaging and fun. Its functionality speaks in the language that children understand: gameplay, colour, interactivity and friendly competition,” Wiles continued.
The competition, which is open for entry to schools in Texas and to children under the age of 18, launches this month.
Using Quizalize in school entails teachers setting up quiz assignments in class – either by creating their own quizzes or by selecting one of over 150 curriculum-mapped quizzes available on the Zzish marketplace – to activate the game. Class teams and individuals can play against the computer (TEAM VS. COMPUTER).
As pupils undertake the assessment, they may score points (or successfully slam dunk a ball if they are playing the basket ball game) while a scoreboard keeps a tally of the progress. Meanwhile, teachers are able to gauge progress and identify learning gaps in real time while the children play because of the platform’s teacher dashboard. This gives multiple views and performance breakdowns on both a class and individual basis using simple bar charts and colourful leaderboards – from general tests to analysis of aptitudes on single questions. Teachers get assessments of the students in real-time so they don't need to print or download anything if they don't want to. All the data is safe in the cloud.
Zzish founder Charles Wiles, who has a doctorate in robotics and artificial intelligence, was motivated to set up the leading edtech venture in 2014 when – as a single parent – he was trying to get his smart but disengaged and recently bereaved teenage son to enjoy school where he was struggling in the bottom sets.
The technology itself is part of the real time formative assessment movement - a new generation of edtech that is programmed to improve memorisation and mastery of core curricular subjects. It has been proven to work and improve assessment scores by 10% in six months in a group of grade 6 science students in the US.
Today, 110,000 teachers and 1.5 million students currently use it. Quizalize was a finalist in the Teach Secondary’s Technology & Innovation Awards 2016 for its role in improving standards of teaching and learning at Key Stages 3 and 4 during the 2015/16 academic year. It is also a finalist in last year’s E-Assessment Awards for Best Use Of Formative Assessment.
For more information and to enter the competition, visit Quizalize and register your school
www.quizalize.com/blog/gamecomp/
Full terms and conditions on the website. Competition closes on 30 April, and the winners will be announced in May 2018.