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3 Games Created for Use in a Higher Education CurriculumWin Awards in Serious Play Competition

7/15/2020

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ORLANDO – July 15, 2020 – Three games developed for use in higher education curriculums have been awarded for their excellence in the 2020 International Serious Play Awards Program.

A Gold Medal was awarded to:
  • Diversity, Inclusion, and Equity Game, a game created by E.I. Games LLC designed to deliver sensitivity training and education for students and employees regarding diversity, inclusion, and equity. It has as its objective to overcome avoidance to diversity training by making it approachable, entertaining, inclusive, helpful, practical and emotionally rewarding.

A Silver Medal was awarded to:
  • RefQuest, an online educational game developed by Learning Futures and The Library at Western Sydney University (WSU) available to all WSU students to learn how to correctly reference, to provide evidence in their work and acknowledge contributions. RefQuest uses a level structure where the player has to learn, and complete puzzles based on increasing complex categories based on their chosen referencing style.

A Bronze Medal was awarded to:
  • FREDcast, an online forecasting game created by the Federal Reserve Bank of St. Louis, allows players to make regularly scheduled forecasts for four economic releases: gross domestic product (GDP), inflation, employment, and unemployment. Forecasts for each of the four variables are scored for accuracy, and a total monthly score is obtained from these scores.

For information on the International Serious Play Awards, go here:   https://seriousplayconf.com/awards/
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