“Augmented reality proved itself as great attention-grabber, which predestines it for use in education. Lifeliqe Go combines the potential of AR technology with up-to-date educational content, providing teachers with a way to connect with the students right at the start of the schoolyear,” said Ondrej Homola, CEO of Lifeliqe.
Lifeliqe has been experimenting with AR for more than two years and AR feature is a part of the app right from the launch in early 2016. “We have also finally secured a HoloLens devkit and we are intensively researching our posibilities with this technology,” added Homola. The company managed to become strategic partner for education of HTC Vive after just 3 months from entering the VR space.
Lifeliqe’s models are focused on STEM subjects including human biology, plant biology, animal biology, geology, paleontology, physics, geometry, and chemistry. More than 15,000 teachers, students, and parents in more than 100 countries are already using Lifeliqe digital content, and the content library is growing every day.
In fact, recent studies show that students learn and retain information better when they use 3D learning materials. All Lifeliqe content is scientifically accurate and approved by professionals in respected universities such as Stanford University and the University of California.
Lifeliqe is available for immediate download on the iTunes app store and the Windows Store. Lifeliqe was recently reviewed by TechCrunch as a top product at the 2016 Augmented World Expo 2016.
Lifeliqe is a learning and productivity platform company for the creation, sharing, and deployment of interactive 3D objects into mobile, virtual reality, augmented reality, and 3D printable media. Lifeliqe’s platform exclusively presents more than 1,000 interactive 3D objects proven to increase engagement and learning in students. Education is the first industry launching on the Lifeliqe platform, with more to follow. For more information on Lifeliqe and Lifeliqe Creator, visit lifeliqe.com.