Kids Discover Online: Science & Social Studies Material for 3rd-8th Grade Students - Now Updated with Assessments
Kids Discover Online is home to over 1000 articles covering an enormous variety of science and social studies topics. For those familiar with the Kids Discover publication, the organization has now made some impressive moves into digital content. For those not familiar, stick around, because Kids Discover Online has some excellent content for 3rd - 8th grade students.
Allovue is company that helps education leaders manage their finances and make budgeting decisions. Balance is their financial software platform designed to help K-12 school district leadership budget, manage, and evaluate their financial data. An enormous part of how a child’s education turns out is based on how money is spent and allocated in schools during that child’s education, and Allovue strives to make sure education leaders have all the information they could possibly need to make equitable financial decisions. In short, Allovue is designed to help education leaders become effective financial managers and engage them in school finance by actively connecting them to the budgeting and spending process.
Nepris is a cloud-based platform that helps connect K-12 classrooms with industry experts across an enormous range of careers and industries. It’s an absolutely excellent tool for helping bridge the gap between the classroom and the real-world, and there are a number of different ways Nepris can be utilized, even at the early elementary level. For teachers looking to bring in guest speakers, offer virtual tours, provide students with real-world feedback, and so much more, Nepris has you covered. Let’s take a look!
GameSalad is an excellent program that can be used by K-12 computer science (CS) teachers to help students explore the principles of CS and computational thinking through game development. It’s a great program regardless of grade level, and it offers a lot of curricular support for educators as well. Even if you’re just looking for a resource to use in an after school club or as a way to get students excited about computer science, I recommend checking out GameSalad. Let’s take a look.
Book Review | Gamify Literacy: Boost Comprehension, Collaboration and Learning, Edited by Michele Haiken
Gamify Literacy is a new ISTE book that was edited by Michele Haiken and contains chapters from a wide variety authors. In the book, “Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.”
It’s an excellent read for any teachers who are looking for ways to spice up their classroom, or for any tech coaches who are looking for ideas to use with the teachers they serve. Let’s take a look!
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