Science in the Classroom (SitC) is an online resource from that folks at the American Association for the Advancement of Science. The resource is meant to provide students with access to annotated research papers from Science’s journals, as well as provide teachers access to a wide variety of teaching materials that can be used to support the use of these articles in the classroom. Continue Reading.
Reviews | GradeMaster: Standards-Based Grades, IEPs, and a Student Information System (SIS) in one K-12 Solution
GradeMaster is a K-12 product designed by former teacher Ben Leven that is meant to help schools combine standards-based grading, IEP/504 management, and their Student Information System (SIS) into a single solution. Overall, GradeMaster is designed to help schools manage data of all types across all levels. We’ll take a look at the Admin, Teacher, and Parent/Student side of the product throughout this review. Continue Reading.
Stepping Stones 2.0 from ORIGO Education is a K-6 math program that offers both online and in-person/physical components. It’s an excellent, customizable resource that elementary teachers can use to provide students with an enormous variety of interactive math lessons, all of which are aligned to Common Core Standards. In addition to the interactive, digital content, Stepping Stones also includes hands on manipulatives and work journals so students can work without technology as well. Continue reading.
PebbleGo is a research database from Capstone that is designed specifically for K-2 students. Students at this age are typically just learning how to research, read, and distinguish between fact and opinion, and this resource is designed with that audience in mind. Overall, it’s also more focused than broader K-5 elementary databases, and is meant to help those students who are just beginning with these skills. Continue reading on our Review's Page.
Cubetto is a wooden robot that is designed to help students ages 3 and up learn programming basics without needing a computer or a screen. Inspired by the original LOGO turtle, Cubetto uses a simple programming language to introduce students to coding. The team has also created a collection of lesson plans, which can be used in preK-1 classrooms. It’s an excellent resource for introducing students to basic computer science concepts. Continue Reading.
This past week I had a chance to test out and review Epson’s new BrightLink 697Ui Projector from their 600 Series Projector line. This projector can turn any whiteboard or wall into an interactive, 100-inch screen. You can use up to six fingers, and the two included digital pens to interact with the screen, and the image quality is outstanding. Continue reading on our Review's Page.
TinyTap is a preK-12 educational platform that can be used to create interactive games and then share and sell those games through their online marketplace. While TinyTap does offer a Pro version, the free version of the platform has a lot to offer and can be a great classroom resource for teachers and students alike. TinyTap can even be used by students to create their own interactive games as a way to present and share what they’ve learned. Continue reading.
Book Review | The Technology Coordinator’s Handbook (3rd Edition) by Max Frazier and Doug Hearrington
The Technology Coordinator’s Handbook is designed to offer “readers of the book – whether they are technology coordinators, teacher educators, or administrators… a 360-degree view of the technology coordinator’s role and a new appreciation for teaching and learning with technology.” I believe the book does an excellent job reaching the goal, and overall I think it is a wonderful resource. Continue reading the review here.
Book Review | Learning First, Technology Second: The Educator’s Guide to Designing Authentic Lessons by Liz Kolb
Learning First, Technology Second is a new ISTE publication from Liz Kolb that is meant to “provide teachers the professional learning they need to move from arbitrary uses of technology in their classrooms to thoughtful ways of adding value to student learning.” Overall, I think the book does an excellent job of meeting that goal, and it is chock-full of practical ideas and strategies that span grade levels and subject areas. Continue reading the review.
Ozobot Evo is a small, programmable robot that can also be used to help K-12 students develop computational thinking skills. The Ozobot team has a great collection of lessons, classroom guides, contests, webinars, and professional development to get started with. Their newest release, the Evo robot, is their more advanced robot that offers a variety of programming and social possibilities.
This review will focus primarily on the Evo robot, and Ozobot’s collection of K-12 classroom resources. Continue reading on our review's page.
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