GameSalad is an excellent program that can be used by K-12 computer science (CS) teachers to help students explore the principles of CS and computational thinking through game development. It’s a great program regardless of grade level, and it offers a lot of curricular support for educators as well. Even if you’re just looking for a resource to use in an after school club or as a way to get students excited about computer science, I recommend checking out GameSalad. Read the complete review.
Kiddom is a free platform for teachers and students that is optimal for classrooms using standards-based or competency-based grading. Teachers can create assignments and track performance related to specific standards (CCSS, NGSS, state, or customized), and students can gain a better understanding of their own achievement levels.
It’s a wonderful resource, particularly for any classroom that needs to align assignments with specific standards. On top of that, the app has just gotten a complete overhaul and the team has just launched Kiddom 2.0. They took everything that was great about their first iteration and made the app even more useful. Read the complete review here.
Book Review | Gamify Literacy: Boost Comprehension, Collaboration and Learning, Edited by Michele Haiken
Gamify Literacy is a new ISTE book that was edited by Michele Haiken and contains chapters from a wide variety authors. In the book, “Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.”
It’s an excellent read for any teachers who are looking for ways to spice up their classroom, or for any tech coaches who are looking for ideas to use with the teachers they serve. Read the review here.
Guest Post | 5 Steps to Implementing Game-Based Learning in the Classroom [+ Game Examples & Downloadable Guide]
Many teachers struggle to smoothly incorporate games into lessons due to time and logistical issues, yet see game-based learning (GBL) as a way to engage students and appeal to diverse learning styles. Research has continuously shown such advantages. For example, video games stimulate an increase in midbrain dopamine to help store and recall information, according to a 2014 article in the journal of Learning, Media and Technology.
Continue reading the complete post.
Revision Assistant is a new product from the folks at Turnitin that is designed to help support secondary students with writing. Revision Assistant provides both positive and constructive feedback to students while they write in order to help scaffold their writing processes. It is a stand-alone, web-based resource and is available across all platforms, including mobile devices.
It’s an excellent resource for supporting students through what can be a difficult and complex process, and you can read the complete review on our Review's Page.
bulb is a web based platform where students and educators can curate, create, share, and showcase their smarts. The main goal of the service is to provide a space where students and teachers can evaluate the meaningful works they have created, and to showcase their highlights by bringing in all forms of multimedia. It’s an excellent resource and offers some great features that aren’t typically seen in other digital portfolio providers. Read the complete review here.
Reviews | Reading Horizons Elevate®: Interactive Reading Software for 4th Grade to Adult, ELL Students, and Struggling Readers
Reading Horizons Elevate is an interactive reading program that is designed to provide differentiated reading instruction to students in 4th grade and above, including ELL students, struggling readers, and adults. The Reading Horizons Elevate software can be used independently on any computer or Chromebook with an internet connection, or with guidance from a teacher as part of a blended learning environment. Read more.
Reviews | Frontier from eSpark: Differentiated Digital Research and Writing Projects for 3rd - 8th Grade
Frontier is a new online resource that is designed to provide students with differentiated research and writing projects over a large variety of topics. The resource aims to gives students a choice as to which topic they’re interested in researching and writing about, and also asks students to make real-world connections through both topic and assessment options.
Frontier is available on any web enabled device and is currently available for free until March 31st. Read the complete review on our Review's Page.
sciNote is a new resource that is designed to help scientists organize, store, and share data as well as collaborate on experiments. It’s an excellent resource for those working in the field, but it also holds a great deal of potential for use in high school science classrooms. There are multiple possibilities for differentiation and collaboration, plus, it’s a completely free resource. Read the complete review on our Review's page.
Flipgrid is a new K-12 resource that is designed to promote open discussion between all students within your classroom. Teachers post topics, videos, or links for discussions and students respond to the prompt and to each other with short video reflections. It’s a wonderful resource, and Flipgrid offers a free plan as well for those who want to give it a try.
On the student side, FlipGrid is available as both an iOS and Android app, and teachers can login through any browser as well. Read the complete review on our Review's Page.
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