Allovue is company that helps education leaders manage their finances and make budgeting decisions. Balance is their financial software platform designed to help K-12 school district leadership budget, manage, and evaluate their financial data. An enormous part of how a child’s education turns out is based on how money is spent and allocated in schools during that child’s education, and Allovue strives to make sure education leaders have all the information they could possibly need to make equitable financial decisions. In short, Allovue is designed to help education leaders become effective financial managers and engage them in school finance by actively connecting them to the budgeting and spending process. Read the full review.
Quill.org is a free tool that is designed to help K-12 students develop their writing skills by providing activities and feedback as they progress through a variety of activities. In its current state, the tool is designed to help students begin constructing complex sentences, but in the future the team has plans on expanding that to include thesis and essay writing.
It’s an excellent resource, particularly for a free tool, and I believe it could be highly beneficial for the classroom. Read the complete review on our Review's Page.
Nepris is a cloud-based platform that helps connect K-12 classrooms with industry experts across an enormous range of careers and industries. It’s an absolutely excellent tool for helping bridge the gap between the classroom and the real-world, and there are a number of different ways Nepris can be utilized, even at the early elementary level. For teachers looking to bring in guest speakers, offer virtual tours, provide students with real-world feedback, and so much more, Nepris has you covered. Read the review.
Author: Bob Hand
After playing a prominent role in education reform in Maryland, senior advisor of education Jason Botel now seeks to play a larger role across the nation. His support of a weighted student funding formula could greatly increase enrollment in virtual public schools. This raises a key question: when it comes to public education, are online programs a viable option? Continue reading here.
Author: Rachelle Dene Poth
One of the most important tasks that educators have today is to facilitate a means of communicating with students and families. There are many traditional options available ranging from paper format such as quick notes sent home, newsletters, to emails and phone calls. These are still great ways to communicate and establish connections with the students and parents.
However, with so many digital options available, these traditional methods of communicating can now be converted into much faster means of sharing information. Continue reading the post here.
GameSalad is an excellent program that can be used by K-12 computer science (CS) teachers to help students explore the principles of CS and computational thinking through game development. It’s a great program regardless of grade level, and it offers a lot of curricular support for educators as well. Even if you’re just looking for a resource to use in an after school club or as a way to get students excited about computer science, I recommend checking out GameSalad. Read the complete review.
Kiddom is a free platform for teachers and students that is optimal for classrooms using standards-based or competency-based grading. Teachers can create assignments and track performance related to specific standards (CCSS, NGSS, state, or customized), and students can gain a better understanding of their own achievement levels.
It’s a wonderful resource, particularly for any classroom that needs to align assignments with specific standards. On top of that, the app has just gotten a complete overhaul and the team has just launched Kiddom 2.0. They took everything that was great about their first iteration and made the app even more useful. Read the complete review here.
Book Review | Gamify Literacy: Boost Comprehension, Collaboration and Learning, Edited by Michele Haiken
Gamify Literacy is a new ISTE book that was edited by Michele Haiken and contains chapters from a wide variety authors. In the book, “Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.”
It’s an excellent read for any teachers who are looking for ways to spice up their classroom, or for any tech coaches who are looking for ideas to use with the teachers they serve. Read the review here.
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Check out our featured review | Kiddom: A Collaborative Platform for Teachers & Learners