
![]() Entries in the 2018 International Serious Play Awards for tabletop board and card games used in education or training are due January 15, 2018. Any game launched after May 2017 is eligible. Award categories include: Pre-K, K-6 and K7-12 education; higher education; healthcare; corporate; museums; and military/government. The game must be playable independent of the designer. Entrants will be asked to send six copies of their game to judges.
0 Comments
![]() CAPE TOWN, October 23, 2017 – Snapplify has been invited to partner with Innovation Africa – Africa’s Official Ministerial Summit, for the second consecutive year. The event welcomes education ministers, senior government officials, and other leading decision makers from over 40 African countries. Now in its seventh year, Innovation Africa facilitates strategic conversations between thought leaders in education, innovation and ICT. New EdTech Resource | Unicheck Integration with Google Classroom as a Time-Saving Decision10/22/2017 Author: Unicheck Staff ![]() Since its integration with Google Classroom, the Unicheck plagiarism detection software now counts more than 100 colleges and schools using it in this online LMS. The average size of schools that decided to make the most of this new and helpful add-on is 500+ students. During that time, many of them saw the checker in action and provided their feedback. Teachers who use Google Classroom reached out to Unicheck with their questions and comments. So far, it’s the first and only plagiarism checker available for Google Classroom users. ![]() Blended Play offers free online games for the classroom for any subject. Teachers write their own content and only need a projector or a Smartboard to play with the entire class. Students work in groups to answer questions and find the best strategy to win. All games offer a different gaming experience. An online community allows teachers to share their question files with others. Sign-up for free at www.blendedplay.com. Lifeliqe Integrates with Unity Technologies to Transform School Libraries into VR Maker Spaces10/20/2017 ![]() (San Francisco, CA.) 19 October 2017 - Lifeliqe (pronounced "life-like"), a visual learning platform incorporating virtual reality (VR), augmented reality (AR), mixed reality (MR) and interactive 3D, announced today a strategic partnership for K-12 education that will give students the opportunity to publish work made with Unity onto the Lifeliqe platform. Unity is the world’s most popular creation engine, powering more than 50% of all new mobile games and 60% of all AR and VR content. Interactive content made with Unity reaches nearly 3 billion devices worldwide. Unique robot kit helps young children develop STEM skills and confidence ![]() (Waltham, MA) October 19, 2017 -- KIBO™, a robot kit specifically designed for young children aged 4-7 years old, has been named a GOLD winner of the 2017 Parents' Choice Award® in the Toy category. KIBO is the only robot available that allows children of this age group to build, program, decorate and bring their own robot to life without requiring any screen-time. The Parents’ Choice Gold Award recognizes the “highest-quality, most appealing products in their genre.” Free mini-series begins Oct. 24, 2017 ![]() Charlotte N.C. (Oct. 18, 2017) — Social and emotional learning (SEL) company Aperture Education is holding a series of free, 30-minute webinars for schools and out-of-school-time organizations that are interested in learning more about implementing SEL programs and using SEL assessments. Author: Empatico Staff ![]() Empatico, a free learning tool, helps students discover what life is like for their peers around the globe by matching classrooms through an easy-to-use online platform. Think of it as a one-stop shop for virtual exchange. The platform combines live video technology, seamless connections (meaning teachers are automatically matched and can communicate within the platform), and high quality activities that are research-based and designed specifically for 8-10 year olds - all in one place. Teachers will save time as they no longer have to toggle between applications to find other interested teachers, schedule a connection, and find the right activities. Best of all, Empatico is (and will always be) completely free for teachers to use. New PowerLite Models Provide Versatile, High-Quality Display Technology for Today’s Classrooms ![]() LONG BEACH, Calif. – Oct. 17, 2017 – Epson, the number-one selling projector brand worldwide, today launched nine new PowerLite® long-throw projectors for K-12 classrooms. The new Epson PowerLite S39, X39, W39, 107, 108, 109W, 970, 980W, and 990U offer remarkable image quality, up to 4,000 lumens of color and white brightness1, long-life lamps that last up to 12,000 hours in ECO mode2, resolution as large as WUXGA, and enhanced wireless technology to connect to multiple devices. The projectors support 1:1 or BYOD environments and are an ideal low-maintenance, affordable, high-quality display for today’s K-12 classrooms. Insight Education Group Awarded Educator Effectiveness Grant from U.S. Department of Education10/17/2017 Insight will use the funding to support networked improvement communities for 47 schools across four states ![]() (Encino, CA) October 17, 2017 -- Insight Education Group today announced that it has been awarded a Teacher and School Leader Incentive Program (TSL) Grant through the U.S. Department of Education. TSL funding will support Insight’s Empowering Educators to Excel (E3) program, a partnership which provides 47 schools across four states the opportunity to work together in a networked improvement community (NIC) context. |
EditorialsHere you can find the Round Up's collection of editorial pieces and press releases where we will discuss the latest trends and ideas in educational technology FeaturedCheck out our featured review | ClassroomAPP: A Complete, K-12 Digital Platform for Online and In-Person Classrooms
ConnectAwardsArchives
November 2020
|