Guest Post | 5 Steps to Implementing Game-Based Learning in the Classroom [+ Game Examples & Downloadable Guide]
Author: Marcus Guido | This post originally appeared on the Prodigy Game Blog
Many teachers struggle to smoothly incorporate games into lessons due to time and logistical issues, yet see game-based learning (GBL) as a way to engage students and appeal to diverse learning styles. Research has continuously shown such advantages. For example, video games stimulate an increase in midbrain dopamine to help store and recall information, according to a 2014 article in the journal of Learning, Media and Technology.
Bloomz Adds Functionality to Serve Childcare Providers and Announces Content Partnership with Ohio Chapter, American Academy of Pediatrics
Through this partnership, Bloomz will distribute critical information to educate parents everywhere on important issues concerning their children’s health, behavior, and education
(Redmond, WA) February 15, 2017 – The award-winning parenting mobile app Bloomz announced today a set of features tailored to childcare centers, including check-in/check-out attendance and daily sheets to keep parents on top of their kids’ everyday activities. To further its mission to connect parents with their kids’ world, Bloomz is also partnering with the Ohio Chapter, American Academy of Pediatrics to educate parents across the country on a variety of topics relevant to raising children.
Author: Bob Hand
Students are arrested every day for threats they make on social media. Others unknowingly limit future job or education opportunities by staining their name through inappropriate behavior online. All the while, corporations are creating profiles based on our actions online — information that can affect our future in many ways. Clearly, there is a missing component in our curriculum. School administrators are generally more focused on getting new technology into classrooms than they are with teaching basic online etiquette. While Obama’s Computer Science for All initiative has brought an increased focus on tech education into classrooms, pupils today often fail to learn the basics of digital citizenship.
Allovue’s software platform transforms the way districts build budgets and track spending
(Baltimore, MD) February 2, 2017 — Allovue, a pioneering education finance technology company, today announced the addition of a long-awaited budgeting product to its signature software platform, Balance. Balance Budget was built to simplify the time-consuming process of creating and managing district budgets across central office departments and schools.
Author: VerveEd Staff
Online education is not new, but it’s constant state of change means educators need to be proactive to stay on top of changing circumstances and best practices. Just as contemporary education evolves, the training and professional development to support it must too. Whilst traditional training has involved PDF’s, PowerPoints, videos and audio, HTML5 brings with it new possibilities to provide immersive, responsive and targeted training to educators anytime, anywhere.
RobotLAB Introduces Engage! K-12, a Revolutionary Platform for Teaching 21st-Century Skills Using Robots
Engage! K-12 offers hands-on learning activities and interactive tools that
unlock STEM and coding skills in students of all ages
(San Francisco, CA) January 30, 2017 — After successfully helping hundreds of schools across the United States implement STEM, coding, and programming labs in their classrooms, RobotLAB today launched a new digital platform that transforms the learning experience by providing robot-based lessons for a wide range of subjects and age levels.
MINNEAPOLIS--Flipgrid, the video platform for empowering student voice in pre-K to Ph.D. classrooms, today announced 800 percent year-over-year (YoY) growth in new teacher accounts for January 2017, eclipsing the record 450 percent YoY growth the platform experienced in fall 2016. In addition, an estimated 150,000 new students joined Flipgrid in January from 136 countries around the world.
School librarians can now purchase an introductory subscription to Tales2go that includes 25 licenses to lend to students to use on mobile devices
Bethesda, MD – February 31, 2017 – Tales2go Inc. announces today a new introductory subscription offering for its award-winning service. Different from a building license, which provides a take-home license for every student, a Tales2go library license provides up to 10 licenses for use in the library/media center and 25 lendable licenses that can be shared with individual students on mobile devices.
With Edthena, device platforms are no longer a barrier to making video-based PD easy
SAN FRANCISCO (January 24, 2017) – Video-based coaching and professional learning using a Chromebook is now a reality with Edthena’s new Chromebook app launching this week. Teachers can now complete an entire video coaching cycle – from recording to upload to feedback – on a Chromebook device.
“When we piloted the Edthena Chromebook app, our teachers really liked the integrated nature of it and how easy it made recording and uploading videos into the Edthena platform,” said Lara Kassab, assistant professor of teacher education at San Jose State University. “Having an app like this available to our students when they get out in the field will be extremely beneficial for their own reflection and improvement cycle.”
Vernier Software & Technology Works with Google to Expand the Collection of Scientific Data on Mobile Devices
Students can collect and graph time-based data using Vernier sensors within Google’s Science Journal app on Google Play for Android™ devices
BEAVERTON, Oregon, January 24, 2017 – As part of their shared vision for encouraging scientific discovery and inspiring students to understand the world around them, Vernier Software & Technology is working with Google to expand the availability of software that can graph scientific and engineering data on mobile devices. Science and STEM students can now use Vernier sensors to collect and graph data in real time within Google’s Science Journal app on Google Play for Android™ devices.
Here you can find the Round Up's collection of editorial pieces and press releases where we will discuss the latest trends and ideas in educational technology